Action : sell one good the trading house doesn't have yet. Settler Plantations settlement. Privilege : the settler can get a quarry instead of a plantation. Action : get a plantation chosen among those available. Builder Buildings are bought and built. Privilege : the builder can get a building for 1 doubloon less than the regular price. Action : get a building chosen among those available.
Captain Victory points are won by shipping goods to the old world. Privilege : the captain earns one extra victory points if they ship some goods. Action : select a type of good to load on a cargo ship; 1 victory point is earned for each barrel of this type of good loaded on the ship.
Prospector Gold rush brings money! Privilege : the prospector gets one doubloon from the bank. Action : none. Game End Game end is triggered at the end of the round by any of: Not enough colonists in the supply to refill the colonist ship at the end of the mayor phase.
The number of colonists refilled equals to the total number of unoccupied circles on each player's buildings, at the end of each round. The last victory point token has been earned during the captain phase. At least one of the players built on their 12th and last free space in the city. Scoring In case of a tie, the player owning the most doubloons and goods is the winner.
Choosing a role Tool tips are available to give information on roles and buildings by hovering over game elements. Select the role of your choice in the list on the right of your game board. Mayor : accept or refuse to get an extra colonist from the supply. Colonists are then automatically recruited by players.
Click on a building or a plantation to setup a colonist on it. Click on a colonist to send it back to San Juan the counter for colonists in San Juan is situated in your player panel on the right of the page. Craftsman : goods production is automated counters for goods owned are in the player panel on the right of the page.
Then, choose one extra good that you can produce as your privilege. Trader : choose a good that you want to sell by clicking on the appropriate counter in your player panel.
Settler : click on the plantation or quarry that you want. Placement on your board is automated. Builder : click on the building that you want to buy. Captain : click on the cargo boat on which you want to ship some goods. Then choose the type of good that you want to ship by clicking on the appropriate counter in your player panel.
At the end of the captain phase, if you have some goods to store warehouse or windrose , click on the corresponding counter. Stored goods will be highlighted by a red frame. Prospector : doubloon is earned immediately. Variants 'Balanced game' This variant implements two game balance fixes giving each player an equal chance of winning as listed in the Puerto Rico board game Wikipedia page.
The prices of the Factory and University buildings are swapped so that the Factory costs 8 doubloons and the University costs 7 doubloons. Any player that starts with a corn plantation starts with 1 doubloon less than the players that start with an indigo plantation. Two player Craftsman Angst: if this variant is selected, players alternate selecting a role as usual, until the Governor has selected three roles and the opponent has selected two roles instead of three in a classic two players game , then the governor token goes to the opponent and a new round starts.
This variant avoids the consecutive selection of two roles by the same player which happens on a change of round with the classic two player game rules.
This variant is described on Board Game Geek. Have a good game! Competitive modes and rankings have been disabled for this game read more. Challenge the best players in the world Become the next champion of Puerto Rico. My Arena history. My Arena history Competitive modes and rankings have been disabled for this game read more.
You haven't tried this game yet How to play? Winnable trophies. Arena Champion. Arena Runner-up. World ELO leader. Commander in Chief. Eminent Premium member. Nobel Prize. All-time specialist. War Hero. Marathon olympic winner. Eminent specialist. Elite league. Tutorial Grand Master. Loyal Premium member. Happy Premium member. Marathon champion. World class specialist. Diamond league.
A HUGE thank you! Tutorial Master. Marathon runner. Premium member. Senior Specialist. Babel Fish. Diamond Ambassador. Tutorial Maker. Platinum league. This will load and run a relatively small Curl Applet about K of uncompressed source code , which will be cached locally, and only downloaded again when an update is available. The applet is the client for the game, and it will allow you to connect to the official Puerto Rico Server, and play an online version of the Puerto Rico board game against other human and computer players.
It will also allow you to play a private game on your own computer, against computer players, or even against other human players, using hotseat play. Note that the computer players are not very smart, but they can help you learn how to play the game before you face other human players. You will also be able to view a somewhat useful help file. Appropriate translations will be used, if available, for the main game. Please contact me if you see any mistakes in any existing translations, or if if you are interested in providing translations for a new language.
If you see an error mentioning a "curl-license" file, and reloading the game. The privileged player receives one extra good in a type he produced that turn; Trader - allows a trade of one commodity in the market to earn money.
The market only accepts one item, and it must be different from those already sold. The privileged player receives one extra doubloon provided he makes a trade ; Captain - allows players to load cargo ships for victory points.
In turn order, each player must load all of one of their commodities. There are only three ships, and each must have a different commodity, and no more than one type. In addition, each ship has a different number of open spaces in its hold. Each good loaded grants the loader one victory point. Goods which cannot be shipped must be stored, but only one good may be left on the windrose warehouse buildings are useful for storing excess goods.
At the end of the turn, the Captain empties any full ships, returning goods to the stockpile and opening new opportunities for subsequent Captains. The privileged player receives one extra victory point when he loads cargo; Builder - allows each player to build one building. The privileged player receives a one doubloon discount. For cheap buildings, or in conjunction with a quarry, this can result in a free purchase.
Finally, the Prospector role allows only the privileged player to receive one doubloon.
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