Interp Actor Basics : How to make an elevator, a simple loopmover, a continuously rotating mover, and how to attach one mover to another. Fracture Meshes : How to make meshes that can be shot into pieces using the Fracture Mesh system.
LightMass : Introduction to using the LightMass system. LightFunctions : What LightFunctions are and how to make one, plus an example of how to create a searchlight effect.. Fog : An extensive look on fog in UE3.
Distance fog, fog volumes, fog planes, animated fog, and so on. Particle Editor Basics : Basics of the Cascade particle editor plus a smoke particle example.
Streaming Basics : Basics of streaming and the various way of setting it up. Used to display text and images on the screen and anything else to do with the interface. Cutscenes : A simple cutscene that makes use of two different cameras, triggers an event along the way, and fades in and out. Physics : How to apply physics to a model in UE3.
Soft Physics : How to use soft physics in UE3. The Final Touches : How to add a music track and a preview screenshot to your UT3 level, and how to configure the ini file, plus a sample readme file. Cool Tools : A look at some handy free or cheap tools that come in handy when dealing with level design and environment art within Unreal Engine 3.
The Default level includes some of the commonly used assets for constructing levels, the VR-Basic level includes some assets for constructing levels with the VR Editor, and Empty Level is a completely blank level with no assets.
For the purposes of this guide we are going to start from scratch with a completely blank slate. In this step, we will begin placing Actors for example, lights or geometry into our empty level.
We will cover the two most common ways of adding Actors to the level: through Select Mode and through the Content Browser. After completing this step, you will know how to place Actors inside your own levels and can begin manipulating those Actors to create your environment. In the Place Actors panel on the left, click the Geometry category and select the Box. Left-click and drag the Box into the Level Viewport.
When you release the Left Mouse Button , the Box is added to the level. In the Details panel lower-right window of the editor , with the Box still selected, set Location and Rotation all to 0. In the Place Actors panel select the Lights tab, then drag-and-drop a Directional Light into the level on top of the floor.
On the Translation Tool , click and drag the Z-Axis blue on the gizmo up, away from the surface of the floor. If the Directional Light becomes unselected, you can re-select it by Left-clicking on it in the Level Viewport. The Atmospheric Fog Actor will add a basic sky to the level and the level will become illuminated instead of dark.
The Lightmass Importance Volume is used to control and concentrate lighting and shadowing effects within the volume. When placing the Lightmass Importance Volume in the level, the default size of the volume does not cover our playable area, so we will need to scale it up. Click and drag the white box in the center of the Scale Tool so that the Lightmass Importance Volume encapsulates the floor. Try to place the table in the center of the floor using the Move Tool press W if it is not selected.
Left-click and drag the blue axis arc the gizmo will update to show degrees and rotate the chair to face the table. Using the placement methods above, create a small scene by adding more Actors from the Modes Panel and Content Browser. Need help punching out the holes for windows and doors?
With several different Actors placed inside our level, the next step involves Editing Actor Properties that can change the look or the way the Actor functions in the level, giving us a more customized looking level. We will start with editing the properties of our Directional Light Actor then shift our focus to applying Materials to some of the Static Mesh Actors that you have placed in your level. Once you have finished this step, you will have seen where to access and modify the properties of Actors, so that you can begin editing and experimenting with different settings inside your own levels.
Depending on the rotation of your Directional Light Actor, the sky color will change. If you rotate the Viewport around, you will see that the sun now aligns with the Directional Light Actor.
This is a real time process, so you can rotate the Directional Light Actor press E to switch to Rotation Mode and the sky will change color from night to sunrise, daytime, and sunset.
Next we will change the Material on one of your placed Static Mesh Actors by first selecting it. With your Actor selected, in the Details panel under Materials , click the drop-down box under Element 0.
All Actors in your level have many properties for you to adjust inside the Details panel. Explore changing their settings! Try changing the Light Color of your lights, applying more Materials or changing the Scale of the Actors in your level. By now you may have noticed the "Preview" labels in the shadows and the light leaking under walls. Not tht unreal tut.. Any rapidshare links please?!? I need more torrents from this site, i you was a hungry kat, help me if u can?.
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