Pc gaming market size




















The mobile development process is less complex and, therefore, less likely to suffer delays from COVIDrelated disruption. Learn more about Pro. Get more key games numbers in our Analytics Platform! Share this Article:. Related Content Consumer Insights Games. Jeremy Jackson Apr 17 Game Streaming Games. Guilherme Fernandes Apr 2 Tom Wijman Dec 12 Jan 14 Games Peripherals. Richard Hordijk Mar 27 Apr 15 Consumer Insights Games.

Sander Bosman Mar 13 Free Gaming Insights? Consumer spending on video game content in the U. Leading iPhone gaming app publishers in the U. More interesting topics Related topics. Online gaming. Mobile gaming market in the United States. Go to report. Research lead covering internet and gaming. Contact Get in touch with us. We are happy to help.

Vianny Gutierrez-Cruz. Sales Manager — Contact United States. Ziyan Zhang. Customer Relations — Contact Asia. Kisara Mizuno. Customer Success Manager — Contact Asia. Lodovica Biagi. Director of Operations — Contact Europe. For instance, the data presented by the World Bank. Org, mentions that in the global mobile cellular subscription is The growing number of gamers who intensely play video games, especially children, is often turned into an addiction.

This hampers their studies and gives rise to social anxiety. Thus such activities are repelling parents to purchase a gaming system for their children. In addition to this, addiction to video games can even turn to mental health issues propelling parents to repel from purchasing the product for their kids. This is likely to act as a restraining factor for the growth of the gaming market. To know how our report can help streamline your business, Speak to Analyst.

Shooter Segment to Stay at the Forefront. Based on the game type, the market is fragmented into shooter, action, sports, role-playing, and others. The shooter segment is projected to hold a strong gaming market share on account of most shooter games providing 3D realistic graphics, which often come with multiplayer functionality, attractive weapons and characters, and obsessive challenging tactical missions.

Therefore, these thus play a crucial role in helping to attract more gamers to this type of game. On the other hand, segments such as action, sports, role-playing, and others are also experiencing a decent market enlargement. These genres of games can meet the desire of a specific target audience from sportsmen to women, children, and even the elderly population.

Mobile Phone to Hold Dominant Share. The mobile phones segment is anticipated to remain dominant due to the increasing number of people owning smartphones. A large number of game developers are shifting their focus to increased production of games, particularly design for mobile phones.

Most of these devices are often chosen by serious gamers as they are more capable of handling high-definition games requiring powerful processors, graphic cards, and RAM. Male Segment is Anticipated to Lead. The male segment is estimated to be a bigger market due to the large number of games available in the market, such as racing, sports, action, and others, designed to be more male-oriented than females.

Hence, this plays a significant contribution in male dominance in the industry. The female segment is increasingly showing a progressive rise, as more females are influenced by online gaming platforms such as Twitch, where they can gain loyal fans who are willing to support their channels financially. To get more information on the regional analysis of this market, Request a Free sample. Asia Pacific stood at USD Video game consoles observing escalating traction among consumers of this region have played a significant role in gaming industry development.

In addition, the rapid growth in the urban population is giving rise to the increasing awareness of trending video games launched and retailed in the market, helping to surge the consumption rate. According to the World Bank. Org data, in , the urban population of the East Asia Pacific was Europe is expected to showcase substantial growth owing to the flourishing development of esports, attracting more people to video games. For instance, as per the data presented by Ukie.

Besides, the industry in this region receiving an increased investment from the federal government for enlargement of the market is likely to fuel the demand. North America is anticipated to experience considerable growth in the market.

The high popularity of playing video games among older adults has spiked the product's demand. According to the American Association of Retired Person data, in , the United States population of age 50 years and above has constituted 51 million gamers who played an average of 5 hours a week. Besides, most children in this region carry their smart devices, surging the product's utilization.

For instance, the data released by the National Public Radio. Org in October declares that more than half of the children in America own a smartphone. South America demonstrates a substantial rise in the market, which is contributed by the upsurging growth of internet users in the region.

This is thus helping to escalate the playing of online games among the South American population. For instance, the World Bank. Org data mentions that in , Brazilian internet users are estimated to reach



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