Get them outside to taste the air! These parks and community venues were built just for them. Tons of free content has been added to The Sims 4 since it launched. Design and build awesome pools, return from the dead as a ghost and scare your neighbors, and climb the corporate ladder to start your career as an Angel Investor or a Business Tycoon! Travel to different neighborhoods where you can meet other Sims and learn about their lives.
Discover beautiful locations with distinctive environments, and go on spontaneous adventures. Tell your stories your way while developing relationships, pursuing careers and life aspirations, and immersing yourself in an extraordinary game where the possibilities are endless.
Create Unique Sims — A variety of Sims are yours to shape and mold, each with distinct appearances, dynamic personalities, and inspiring aspirations.
Use powerful customization features to bring your imagination to life. Create yourself, your favorite celebrities, your fantasy, or your friends! Give your Sims depth and purpose with quirky traits and great ambitions. Construct the home of your dreams by planning the layout, choosing furnishings, and altering the landscape and terrain.
You can even add a pool, basement, and garden. Scrap it and rebuild effortlessly with new ideas and designs. Explore Vibrant Worlds — Your Sims can visit new communities to expand their social circle, hang out with friends, or throw unforgettable parties. Discover a Community of Creators — Use the Gallery to find inspiration from a network of players just like you, where you can add content to your game or share your own creations.
Download, like, and comment on your favorite Sims, homes, and fully designed rooms. Join the community and join the fun! Universal Conquest Wiki. Developer s. Publisher s. CD , digital download. Mouse , keyboard. The Sims.
Expansion packs. Console games. Compilation packs. The Sims 2. Stuff packs. The Sims 3. Game packs. Other games. Using the city map, you can either wander into an existing structure or find yourself that perfect plot of green and pleasant land on which to build. But while making your Sim is a breeze, building the little bugger a house is not.
The build interface is clunky, slow and somewhat frustrating, and your sim stands around to watch you build, so you'll have to take a break from building your palace in order to take them to the bathroom - no small task when you're in the middle of a plumbing install. Domicile layout takes patience and plenty of trial and error. Think of your house as a project in evolution. Starter homes are small. Larger pieces of land carry a price penalty when purchased without the aid of a roommate, putting them out of reach of beginners - rewards in TSO do not come to loners.
Roommates are simply other players recruited to pool resources and share expenses. Of course, there's always a fair chance you'll end up sharing with psychos who steal your food and CDs, but without the financial benefit of roommates, don't even bother dreaming about building that playboy mansion you've always wanted in real life.
It's your choice, so take your risks. Cash is the underpinning factor, but also the downfall of the game. It flows from two sources: jobs and visitors. Instead of using The Sims' career scheme. Sims in TSO have skills which combine with job objects to earn cash. Job objects are simply furniture or workstations which can be interacted with and generate money, ranging in size from individual units like a workbench or blackboard, to a hulking pizza-making machine which requires four Sims to operate.
If it sounds dry, that's because it is. Appropriately, skill levels are built by practicing on skill objects - a creative skill can be built by standing around playing the guitar, for example. Skills max out at ten points, but that level decays, so if you quit going to the gym your body skill will sag like an old codger's bicep. Theoretically, the skill system is a charm. But you'll stand around a lot waiting for your Sim to learn skills, as the skill and job objects have little to no interaction with the player.
The idea is that people will talk while their Sims learn, but in practice it isn't always so. Wandering into a room full of people silently reading or scribbling on blackboards is not uncommon. Of course, you don't have to work in an office or a shop if you don't fancy it.
Larger, established houses will offer work to those who need it, typically doing things like cleaning and maintenance. During one session, I wandered into a club frequented by women and was offered a position as a male cage dancer. Yeah, I took it. Sadly though, most players seem to stick to the job objects, which doesn't evolve the game. When you've got a home, either as owner or roommate, visitors will generate you a cash bonus simply by sticking around for a while.
You can charge them to get in the door or for food, and you can provide job objects where they'll earn money for themselves and you. Luring them there in the first place is another story. Just like in real life, the other lynchpin of Sim society is popularity, which is linked back to cash. It's the chicken and egg, really, and at a certain point you can't have one without the other.
You need to be nice to the people milling about your house so they'll stick around, and so they'll want to come back. Every idea behind the game is focused upon bringing people together and keeping them there. You can make friends, an interaction which has your Sim presenting a red balloon as the universal symbol of friendship. Like owning an American Express card, belonging to a friendship ring has privileges, not least of which is a greater array of interaction options.
Many entertaining ways to express yourself become available as you know more people. The problem is that you can't just go around handing out balloons like a drunken clown - your ability to make new friends is tied to the number of friends you already have, so choose wisely.
0コメント